A very common coding design pattern is using parallel arrays. For example, suppose you have an array of people’s ages:
[21, 32, 32, 47, 51]
And a parallel arrays of the people’s hourly pay rates:
[16.00, 21.00, 19.00, 28.00, 17.00]
Now suppose you want to sort this data by payrate, from low to high. One approach is to use a neat overload of the Array.Sort function in C#:
int[] ages =
new int[] { 21, 32, 32, 47, 51 };
double[] payrates =
new double[] { 16.00, 21.00, 19.00, 28.00, 17.00 };
Array.Sort(payrates, ages, payrates.Length);
This will sort the payrates but will also rearrange the ages in synch. The result is:
payrates = [16.00, 17.00, 19.00, 21.00, 28.00] ages = [ 21, 51, 32, 32, 47 ]
Very nice little coding trick.
An alternative C# approach is to create a class structure that inherits from the IComparable interface along the lines of:
public class AgeAndRate : IComparable(AgeAndRate)
{
public int age;
public double rate;
public int CompareTo(IndexAndDistance other) {
if (this.dist lt other.dist) return -1;
else if (this.dist gt other.dist) return +1;
else return 0; }
}
. . .
Array.Sort(arrayOfAgeRateObjects);
In many situations the parallel arrays sorting trick is simpler and better.

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Yeah i like tricks, but argh, i dont get it.