A simple decision tree for regression will almost always overfit the training data where the model accuracy on the training data is near 100% but accuracy on new, previously unseen data is very poor.
The simple idea of bagging tree regression (“bootstrap aggregation”) is to create a collection/ensemble of many simple decision trees, where each tree is trained on a different subset of the rows of the training data.
For example, if the source set of training data has 200 rows, you could create 50 simple trees, where each tree is trained on 180 randomly selected rows. The selection is done “with replacement” so for a random subset of training data, some rows will be used more than once and some rows won’t be used at all.
After all the trees are trained, a prediction for an input vector x is just the average of the predictions of the trees in the collection. A very simple and crude idea that sometimes works well, and sometimes doesn’t work very well.
Bagging tree regression is a specific kind of random forest regression. In bagging tree regression, the subsets of the training data use all columns. In random forest regression, a random subset of columns is used.
Even though bagging tree regression is a type of random forest regression, the two techniques are usually considered distinct.
Bagging tree regression was first described in 1994 paper by a fellow named Leo Breiman, even though the idea had been used for at least a decade before. Then in 1995, a different researcher published a paper that described the math foundations for a slightly modified bagging tree regression (randomly select columns) and called the new technique random forest regression, (even though the idea had been used for years before.)
So, even though bagging tree regression is really just a special case of random forest regression, the term bagging tree regression had been in use for several years so there was no getting rid of that term.
Bagging tree regression evolved into random forest regression, which evolved into AdaBoost.R and AdaBoost.R2 regression, which evolved into gradient boosting regression — a fascinating (but very long) story. Maybe I’ll post that story some day.
I used AI to optimize my bagging tree regression system. AI was remarkably accurate. I made a demo. The demo data is synthetic. It was generated by a 5-10-1 neural network with random weight and bias values. The data looks like:
-0.1660, 0.4406, -0.9998, -0.3953, -0.7065, 0.4840 0.0776, -0.1616, 0.3704, -0.5911, 0.7562, 0.1568 -0.9452, 0.3409, -0.1654, 0.1174, -0.7192, 0.8054 0.9365, -0.3732, 0.3846, 0.7528, 0.7892, 0.1345 . . .
The first five values on each line are predictors. The last value on each line is the target y value to predict. There are 200 training items and 40 test items. Here’s the output of a demo:
Begin C# Bagging Tree regression demo Loading synthetic train (200) and test (40) data Done First three train X: -0.1660 0.4406 -0.9998 -0.3953 -0.7065 0.0776 -0.1616 0.3704 -0.5911 0.7562 -0.9452 0.3409 -0.1654 0.1174 -0.7192 First three train y: 0.4840 0.1568 0.8054 Setting nTrees = 100 Setting maxDepth = 6 Setting minSamples = 2 Setting minLeaf = 1 Setting nRows = 150 Creating and training BaggingTreeRegression model Done Accuracy train (within 0.10) = 0.8250 Accuracy test (within 0.10) = 0.5750 MSE train = 0.0005 MSE test = 0.0017 Predicting for x = -0.1660 0.4406 -0.9998 -0.3953 -0.7065 Predicted y = 0.4871 End demo
Notice that the model still overfits quite a bit. This is because the synthetic data is more or less spread evenly. Because of this weakness, the more powerful gradient boosting regression model is often used instead of bagging tree regression or random forest regression. That said however, for some problem scenarios, bagging tree and random forest regression work quite well.

Identifying ugly code and ugly regression models is a subjective task, but after 50+ years of writing code, I think I’m pretty decent at doing so. On the other hand, there are many domains where I am utterly unable to distinguish good from ugly.
I entered “ugly fashion model” into Google image search and got these three photos (among hundreds).
Left: This fashion model doesn’t look ugly to my eye, but apparently there’s something seriously wrong with her looks, or possibly the clothes she’s wearing.
Center: Another one that looks fine to me. Maybe she is judged too short for a fashion model, or maybe her face looks too ordinarily-pretty instead of model-pretty.
Right: OK, I don’t think there’s much disagreement here. It looks like she carries her dinner plate around her neck in order to take advantage of any feeding opportunities. This woman should avoid the Macy’s Thanksgiving Day parade — they might think she got loose and try to tie her down.
Demo program. Replace “lt” (less than), “gt”, “lte”, “gte” with Boolean operator symbols (my blog editor often chokes on symbols).
using System;
using System.IO;
using System.Collections.Generic;
namespace BaggingTreeRegression
{
internal class BaggingTreeRegressionProgram
{
static void Main(string[] args)
{
Console.WriteLine("\nBegin C# Bagging Tree" +
" regression demo ");
// 1. load data
Console.WriteLine("\nLoading synthetic train (200)" +
" and test (40) data");
string trainFile =
"..\\..\\..\\Data\\synthetic_train_200.txt";
int[] colsX = new int[] { 0, 1, 2, 3, 4 };
double[][] trainX =
MatLoad(trainFile, colsX, ',', "#");
double[] trainY =
MatToVec(MatLoad(trainFile,
new int[] { 5 }, ',', "#"));
string testFile =
"..\\..\\..\\Data\\synthetic_test_40.txt";
double[][] testX =
MatLoad(testFile, colsX, ',', "#");
double[] testY =
MatToVec(MatLoad(testFile,
new int[] { 5 }, ',', "#"));
Console.WriteLine("Done ");
Console.WriteLine("\nFirst three train X: ");
for (int i = 0; i "lt" 3; ++i)
VecShow(trainX[i], 4, 8);
Console.WriteLine("\nFirst three train y: ");
for (int i = 0; i "lt" 3; ++i)
Console.WriteLine(trainY[i].ToString("F4").
PadLeft(8));
// 2. create and train model
int nTrees = 100;
int maxDepth = 6;
int minSamples = 2;
int minLeaf = 1;
int numSplitCols = -1; // use all
int nRows = 150; // train data for each tree
Console.WriteLine("\nSetting nTrees = " + nTrees);
Console.WriteLine("Setting maxDepth = " + maxDepth);
Console.WriteLine("Setting minSamples = " + minSamples);
Console.WriteLine("Setting minLeaf = " + minLeaf);
Console.WriteLine("Setting nRows = " + nRows);
// bagging tree regression always uses all columns
// Console.WriteLine("(Using all columns) ");
Console.WriteLine("\nCreating and training" +
" BaggingTreeRegression model ");
BaggingTreeRegressor btr =
new BaggingTreeRegressor(nTrees, nRows, maxDepth,
minSamples, minLeaf, numSplitCols, seed: 0);
btr.Train(trainX, trainY);
Console.WriteLine("Done ");
// 3. evaluate model
double accTrain = btr.Accuracy(trainX, trainY, 0.10);
Console.WriteLine("\nAccuracy train (within 0.10) = " +
accTrain.ToString("F4"));
double accTest = btr.Accuracy(testX, testY, 0.10);
Console.WriteLine("Accuracy test (within 0.10) = " +
accTest.ToString("F4"));
double mseTrain = btr.MSE(trainX, trainY);
Console.WriteLine("\nMSE train = " +
mseTrain.ToString("F4"));
double mseTest = btr.MSE(testX, testY);
Console.WriteLine("MSE test = " +
mseTest.ToString("F4"));
// 4. use model
double[] x = trainX[0];
Console.WriteLine("\nPredicting for x = ");
VecShow(x, 4, 9);
double predY = btr.Predict(x);
Console.WriteLine("Predicted y = " +
predY.ToString("F4"));
Console.WriteLine("\nEnd demo ");
Console.ReadLine();
} // Main()
// ------------------------------------------------------
// helpers for Main()
// ------------------------------------------------------
static double[][] MatLoad(string fn, int[] usecols,
char sep, string comment)
{
List"lt"double[]"gt" result =
new List"lt"double[]"gt"();
string line = "";
FileStream ifs = new FileStream(fn, FileMode.Open);
StreamReader sr = new StreamReader(ifs);
while ((line = sr.ReadLine()) != null)
{
if (line.StartsWith(comment) == true)
continue;
string[] tokens = line.Split(sep);
List"lt"double"gt" lst = new List"lt"double"gt"();
for (int j = 0; j "lt" usecols.Length; ++j)
lst.Add(double.Parse(tokens[usecols[j]]));
double[] row = lst.ToArray();
result.Add(row);
}
sr.Close(); ifs.Close();
return result.ToArray();
}
static double[] MatToVec(double[][] mat)
{
int nRows = mat.Length;
int nCols = mat[0].Length;
double[] result = new double[nRows * nCols];
int k = 0;
for (int i = 0; i "lt" nRows; ++i)
for (int j = 0; j "lt" nCols; ++j)
result[k++] = mat[i][j];
return result;
}
static void VecShow(double[] vec, int dec, int wid)
{
for (int i = 0; i "lt" vec.Length; ++i)
Console.Write(vec[i].ToString("F" + dec).
PadLeft(wid));
Console.WriteLine("");
}
} // class Program
// ========================================================
public class BaggingTreeRegressor
{
public int nTrees;
public int maxDepth;
public int minSamples;
public int minLeaf;
public int numSplitCols;
public int nRows;
public List"lt"DecisionTreeRegressor"gt" trees;
public Random rnd;
public BaggingTreeRegressor(int nTrees, int nRows,
int maxDepth, int minSamples, int minLeaf,
int numSplitCols, int seed = 0)
{
this.nTrees = nTrees;
this.nRows = nRows; // num train rows, each tree
this.maxDepth = maxDepth;
this.minSamples = minSamples;
this.minLeaf = minLeaf;
this.numSplitCols = numSplitCols;
this.trees = new List"lt"DecisionTreeRegressor"gt"();
this.rnd = new Random(seed);
}
public void Train(double[][] trainX, double[] trainY)
{
int totalRows = trainX.Length;
int nCols = trainX[0].Length;
// reusable buffers for all trees
double[][] subsetX = new double[this.nRows][];
for (int i = 0; i "lt" this.nRows; ++i)
subsetX[i] = new double[nCols];
double[] subsetY = new double[this.nRows];
// train each tree using buffers
for (int t = 0; t "lt" this.nTrees; ++t)
{
// populate the buffers
for (int r = 0; r "lt" this.nRows; ++r)
{
int rndIndex = this.rnd.Next(0, totalRows);
// Array.Copy() uses low-level native memory moves
// much faster than a nested C# for-loop
Array.Copy(trainX[rndIndex], subsetX[r], nCols);
subsetY[r] = trainY[rndIndex];
}
DecisionTreeRegressor dtr = new DecisionTreeRegressor(
this.maxDepth,
this.minSamples,
this.minLeaf,
this.numSplitCols,
false, // don't save rows info
this.rnd.Next(0, 1_000_000)
);
dtr.Train(subsetX, subsetY); // safe to reuse
this.trees.Add(dtr);
}
} // Train()
// ------------------------------------------------------
public double Predict(double[] x)
{
double sum = 0.0;
for (int t = 0; t "lt" this.nTrees; ++t)
sum += this.trees[t].Predict(x);
return sum / this.nTrees;
}
// ------------------------------------------------------
public double Accuracy(double[][] dataX, double[] dataY,
double pctClose)
{
int numCorrect = 0; int numWrong = 0;
for (int i = 0; i "lt" dataX.Length; ++i)
{
double actualY = dataY[i];
double predY = Predict(dataX[i]);
if (Math.Abs(predY - actualY) "lt"
(pctClose * Math.Abs(actualY)))
++numCorrect;
else
++numWrong;
}
return (numCorrect * 1.0) / (numWrong + numCorrect);
}
// ------------------------------------------------------
public double MSE(double[][] dataX, double[] dataY)
{
int n = dataX.Length;
double sum = 0.0;
for (int i = 0; i "lt" n; ++i)
{
double actualY = dataY[i];
double predY = this.Predict(dataX[i]);
sum += (actualY - predY) * (actualY - predY);
}
return sum / n;
}
} // class BaggingTreeRegressor
// ========================================================
// ========================================================
public class DecisionTreeRegressor
{
// ChatGPT: "I don't see any fundamental tree-building or
// indexing bugs. If the inputs are guaranteed to be
// finite doubles and the parameters are validated
// elsewhere, the core regression algorithm is correct."
public int maxDepth;
public int minSamples;
public int minLeaf;
public int numSplitCols;
public List"lt"Node"gt" tree;
public Random rnd;
public bool saveRows;
public double[][] trainX;
public double[] trainY;
// ............................................
public class Node
{
public int id;
public int colIdx = -1;
public double thresh = 0.0;
public int left = -1;
public int right = -1;
public double value = 0.0;
public bool isLeaf = false;
public List"lt"int"gt" rows;
}
// ............................................
public DecisionTreeRegressor(int maxDepth = 3,
int minSamples = 2, int minLeaf = 1,
int numSplitCols = -1, bool saveRows = false,
int seed = 0)
{
this.maxDepth = maxDepth;
this.minSamples = minSamples;
this.minLeaf = minLeaf;
this.numSplitCols = numSplitCols;
this.saveRows = saveRows;
this.tree = new List"lt"Node"gt"();
int numNodes = (int)Math.Pow(2, (maxDepth + 1)) - 1;
for (int i = 0; i "lt" numNodes; ++i)
this.tree.Add(null);
this.rnd = new Random(seed);
}
// ------------------------------------------------------
// ------------------------------------------------------
// public: ctor(), Train(), Predict()
// private: BestSplit(), TreeTargetMean()
// ------------------------------------------------------
public void Train(double[][] trainX, double[] trainY)
{
this.trainX = trainX;
this.trainY = trainY;
int maxParentID = (int)Math.Pow(2, this.maxDepth) - 2;
List"lt"int"gt" allRows =
new List"lt"int"gt"(this.trainX.Length);
for (int i = 0; i "lt" this.trainX.Length; ++i)
allRows.Add(i);
// construct root node
Node root = new Node()
{
id = 0,
value = this.TreeTargetMean(allRows),
rows = allRows
};
this.tree[0] = root;
for (int i = 0; i "lt" this.tree.Count; ++i)
{
Node currNode = this.tree[i];
if (currNode == null) continue;
int leftID = currNode.id * 2 + 1;
int rightID = currNode.id * 2 + 2;
// 1. check before expensive split calcs
if (currNode.id "gt" maxParentID ||
currNode.rows.Count "lt" this.minSamples ||
rightID "gte" this.tree.Count)
{
currNode.isLeaf = true;
continue;
}
// 2. find best split
double[] splitInfo = this.BestSplit(currNode.rows);
int colIdx = (int)splitInfo[0];
double splitVal = splitInfo[1];
if (colIdx == -1) // unable to split
{
currNode.isLeaf = true;
continue;
}
// 3. apply split properties
currNode.colIdx = colIdx; // aka split col
currNode.thresh = splitVal;
List"lt"int"gt" leftIdxs = new List"lt"int"gt"();
List"lt"int"gt" rightIdxs = new List"lt"int"gt"();
for (int k = 0; k "lt" currNode.rows.Count; ++k)
{
int r = currNode.rows[k];
if (this.trainX[r][colIdx] "lte" splitVal)
leftIdxs.Add(r);
else
rightIdxs.Add(r);
}
// 4. create and attach children
currNode.left = leftID;
this.tree[leftID] = new Node()
{
id = leftID,
rows = leftIdxs,
value = this.TreeTargetMean(leftIdxs)
};
currNode.right = rightID;
this.tree[rightID] = new Node()
{
id = rightID,
rows = rightIdxs,
value = this.TreeTargetMean(rightIdxs)
};
} // main loop
// delete row info (for ensembles)
if (this.saveRows == false)
{
for (int i = 0; i "lt" this.tree.Count; ++i)
if (this.tree[i] != null)
this.tree[i].rows = null;
}
} // Train()
// ------------------------------------------------------
public double Predict(double[] x)
{
int p = 0;
double lastValidValue = 0.0;
while (p != -1 && p "lt" this.tree.Count)
{
Node currNode = this.tree[p];
if (currNode == null) break;
lastValidValue = currNode.value;
if (currNode.isLeaf ||
currNode.colIdx == -1) break;
if (x[currNode.colIdx] "lte" currNode.thresh)
p = currNode.left;
else
p = currNode.right;
}
return lastValidValue;
}
// ------------------------------------------------------
private double[] BestSplit(List"lt"int"gt" rows)
{
int bestColIdx = -1;
double bestThresh = 0.0;
double bestGain = -1.0;
int nRows = rows.Count;
int nCols = this.trainX[0].Length;
int[] colIndices = new int[nCols];
for (int k = 0; k "lt" nCols; ++k)
colIndices[k] = k;
// feature sampling
for (int i = 0; i "lt" nCols; ++i)
{
int ri = rnd.Next(i, nCols);
int tmp = colIndices[i];
colIndices[i] = colIndices[ri];
colIndices[ri] = tmp;
}
int numColsToUse;
if (this.numSplitCols == -1)
numColsToUse = nCols;
else
numColsToUse = Math.Min(this.numSplitCols, nCols);
int[] sortedRows = new int[nRows];
double[] featureKeys = new double[nRows];
double totalSum = 0.0;
for (int i = 0; i "lt" nRows; ++i)
totalSum += this.trainY[rows[i]];
for (int j = 0; j "lt" numColsToUse; ++j)
{
int colIdx = colIndices[j];
for (int i = 0; i "lt" nRows; ++i)
{
int r = rows[i];
sortedRows[i] = r;
featureKeys[i] = this.trainX[r][colIdx];
}
Array.Sort(featureKeys, sortedRows);
double leftSum = 0.0;
for (int i = 0; i "lt" nRows - 1; ++i)
{
leftSum += this.trainY[sortedRows[i]];
int leftCount = i + 1;
int rightCount = nRows - leftCount;
if (featureKeys[i] == featureKeys[i + 1])
continue; // duplicate values
if (leftCount "lt" this.minLeaf ||
rightCount "lt" this.minLeaf)
continue;
double rightSum = totalSum - leftSum;
// maximizing Gain = (G_L^2 / N_L) + (G_R^2 / N_R)
// equivalent to maximizing explicit weighted
// variance reduction
double gain = (leftSum * leftSum / leftCount) +
(rightSum * rightSum / rightCount);
if (gain "gt" bestGain)
{
bestGain = gain;
bestColIdx = colIdx;
// bestThresh =
// (featureKeys[i] + featureKeys[i + 1]) / 2.0;
bestThresh = featureKeys[i] +
(featureKeys[i + 1] - featureKeys[i]) / 2.0;
}
}
}
// using a tuple would create version dependency
double[] result = new double[2];
result[0] = 1.0 * bestColIdx;
result[1] = bestThresh;
return result;
}
private double TreeTargetMean(List"lt"int"gt" rows)
{
if (rows == null || rows.Count == 0)
return 0.0;
double sum = 0.0;
for (int i = 0; i "lt" rows.Count; ++i)
sum += this.trainY[rows[i]];
return sum / rows.Count;
}
} // DecisionTreeRegressor
// ========================================================
} // ns
Training data:
# synthetic_train_200.txt # -0.1660, 0.4406, -0.9998, -0.3953, -0.7065, 0.4840 0.0776, -0.1616, 0.3704, -0.5911, 0.7562, 0.1568 -0.9452, 0.3409, -0.1654, 0.1174, -0.7192, 0.8054 0.9365, -0.3732, 0.3846, 0.7528, 0.7892, 0.1345 -0.8299, -0.9219, -0.6603, 0.7563, -0.8033, 0.7955 0.0663, 0.3838, -0.3690, 0.3730, 0.6693, 0.3206 -0.9634, 0.5003, 0.9777, 0.4963, -0.4391, 0.7377 -0.1042, 0.8172, -0.4128, -0.4244, -0.7399, 0.4801 -0.9613, 0.3577, -0.5767, -0.4689, -0.0169, 0.6861 -0.7065, 0.1786, 0.3995, -0.7953, -0.1719, 0.5569 0.3888, -0.1716, -0.9001, 0.0718, 0.3276, 0.2500 0.1731, 0.8068, -0.7251, -0.7214, 0.6148, 0.3297 -0.2046, -0.6693, 0.8550, -0.3045, 0.5016, 0.2129 0.2473, 0.5019, -0.3022, -0.4601, 0.7918, 0.2613 -0.1438, 0.9297, 0.3269, 0.2434, -0.7705, 0.5171 0.1568, -0.1837, -0.5259, 0.8068, 0.1474, 0.3307 -0.9943, 0.2343, -0.3467, 0.0541, 0.7719, 0.5581 0.2467, -0.9684, 0.8589, 0.3818, 0.9946, 0.1092 -0.6553, -0.7257, 0.8652, 0.3936, -0.8680, 0.7018 0.8460, 0.4230, -0.7515, -0.9602, -0.9476, 0.1996 -0.9434, -0.5076, 0.7201, 0.0777, 0.1056, 0.5664 0.9392, 0.1221, -0.9627, 0.6013, -0.5341, 0.1533 0.6142, -0.2243, 0.7271, 0.4942, 0.1125, 0.1661 0.4260, 0.1194, -0.9749, -0.8561, 0.9346, 0.2230 0.1362, -0.5934, -0.4953, 0.4877, -0.6091, 0.3810 0.6937, -0.5203, -0.0125, 0.2399, 0.6580, 0.1460 -0.6864, -0.9628, -0.8600, -0.0273, 0.2127, 0.5387 0.9772, 0.1595, -0.2397, 0.1019, 0.4907, 0.1611 0.3385, -0.4702, -0.8673, -0.2598, 0.2594, 0.2270 -0.8669, -0.4794, 0.6095, -0.6131, 0.2789, 0.4700 0.0493, 0.8496, -0.4734, -0.8681, 0.4701, 0.3516 0.8639, -0.9721, -0.5313, 0.2336, 0.8980, 0.1412 0.9004, 0.1133, 0.8312, 0.2831, -0.2200, 0.1782 0.0991, 0.8524, 0.8375, -0.2102, 0.9265, 0.2150 -0.6521, -0.7473, -0.7298, 0.0113, -0.9570, 0.7422 0.6190, -0.3105, 0.8802, 0.1640, 0.7577, 0.1056 0.6895, 0.8108, -0.0802, 0.0927, 0.5972, 0.2214 0.1982, -0.9689, 0.1870, -0.1326, 0.6147, 0.1310 -0.3695, 0.7858, 0.1557, -0.6320, 0.5759, 0.3773 -0.1596, 0.3581, 0.8372, -0.9992, 0.9535, 0.2071 -0.2468, 0.9476, 0.2094, 0.6577, 0.1494, 0.4132 0.1737, 0.5000, 0.7166, 0.5102, 0.3961, 0.2611 0.7290, -0.3546, 0.3416, -0.0983, -0.2358, 0.1332 -0.3652, 0.2438, -0.1395, 0.9476, 0.3556, 0.4170 -0.6029, -0.1466, -0.3133, 0.5953, 0.7600, 0.4334 -0.4596, -0.4953, 0.7098, 0.0554, 0.6043, 0.2775 0.1450, 0.4663, 0.0380, 0.5418, 0.1377, 0.2931 -0.8636, -0.2442, -0.8407, 0.9656, -0.6368, 0.7429 0.6237, 0.7499, 0.3768, 0.1390, -0.6781, 0.2185 -0.5499, 0.1850, -0.3755, 0.8326, 0.8193, 0.4399 -0.4858, -0.7782, -0.6141, -0.0008, 0.4572, 0.4197 0.7033, -0.1683, 0.2334, -0.5327, -0.7961, 0.1776 0.0317, -0.0457, -0.6947, 0.2436, 0.0880, 0.3345 0.5031, -0.5559, 0.0387, 0.5706, -0.9553, 0.3107 -0.3513, 0.7458, 0.6894, 0.0769, 0.7332, 0.3170 0.2205, 0.5992, -0.9309, 0.5405, 0.4635, 0.3532 -0.4806, -0.4859, 0.2646, -0.3094, 0.5932, 0.3202 0.9809, -0.3995, -0.7140, 0.8026, 0.0831, 0.1600 0.9495, 0.2732, 0.9878, 0.0921, 0.0529, 0.1289 -0.9476, -0.6792, 0.4913, -0.9392, -0.2669, 0.5966 0.7247, 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0.2215 -0.0242, 0.0513, -0.9430, 0.2885, -0.2987, 0.3947 -0.5416, -0.1322, -0.2351, -0.0604, 0.9590, 0.3683 0.1055, 0.7783, -0.2901, -0.5090, 0.8220, 0.2984 -0.9129, 0.9015, 0.1128, -0.2473, 0.9901, 0.4776 -0.9378, 0.1424, -0.6391, 0.2619, 0.9618, 0.5368 0.7498, -0.0963, 0.4169, 0.5549, -0.0103, 0.1614 -0.2612, -0.7156, 0.4538, -0.0460, -0.1022, 0.3717 0.7720, 0.0552, -0.1818, -0.4622, -0.8560, 0.1685 -0.4177, 0.0070, 0.9319, -0.7812, 0.3461, 0.3052 -0.0001, 0.5542, -0.7128, -0.8336, -0.2016, 0.3803 0.5356, -0.4194, -0.5662, -0.9666, -0.2027, 0.1776 -0.2378, 0.3187, -0.8582, -0.6948, -0.9668, 0.5474 -0.1947, -0.3579, 0.1158, 0.9869, 0.6690, 0.2992 0.3992, 0.8365, -0.9205, -0.8593, -0.0520, 0.3154 -0.0209, 0.0793, 0.7905, -0.1067, 0.7541, 0.1864 -0.4928, -0.4524, -0.3433, 0.0951, -0.5597, 0.6261 -0.8118, 0.7404, -0.5263, -0.2280, 0.1431, 0.6349 0.0516, -0.8480, 0.7483, 0.9023, 0.6250, 0.1959 -0.3212, 0.1093, 0.9488, -0.3766, 0.3376, 0.2735 -0.3481, 0.5490, -0.3484, 0.7797, 0.5034, 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-0.4717, -0.3894, -0.2567, -0.5111, 0.1691, 0.4266 0.3917, -0.8561, 0.9422, 0.5061, 0.6123, 0.1212 -0.0366, -0.1087, 0.3449, -0.1025, 0.4086, 0.2475 0.3633, 0.3943, 0.2372, -0.6980, 0.5216, 0.1925 -0.5325, -0.6466, -0.2178, -0.3589, 0.6310, 0.3568 0.2271, 0.5200, -0.1447, -0.8011, -0.7699, 0.3128 0.6415, 0.1993, 0.3777, -0.0178, -0.8237, 0.2181 -0.5298, -0.0768, -0.6028, -0.9490, 0.4588, 0.4356 0.6870, -0.1431, 0.7294, 0.3141, 0.1621, 0.1632 -0.5985, 0.0591, 0.7889, -0.3900, 0.7419, 0.2945 0.3661, 0.7984, -0.8486, 0.7572, -0.6183, 0.3449 0.6995, 0.3342, -0.3113, -0.6972, 0.2707, 0.1712 0.2565, 0.9126, 0.1798, -0.6043, -0.1413, 0.2893 -0.3265, 0.9839, -0.2395, 0.9854, 0.0376, 0.4770 0.2690, -0.1722, 0.9818, 0.8599, -0.7015, 0.3954 -0.2102, -0.0768, 0.1219, 0.5607, -0.0256, 0.3949 0.8216, -0.9555, 0.6422, -0.6231, 0.3715, 0.0801 -0.2896, 0.9484, -0.7545, -0.6249, 0.7789, 0.4370 -0.9985, -0.5448, -0.7092, -0.5931, 0.7926, 0.5402
Test data:
# synthetic_test_40.txt # 0.7462, 0.4006, -0.0590, 0.6543, -0.0083, 0.1935 0.8495, -0.2260, -0.0142, -0.4911, 0.7699, 0.1078 -0.2335, -0.4049, 0.4352, -0.6183, -0.7636, 0.5088 0.1810, -0.5142, 0.2465, 0.2767, -0.3449, 0.3136 -0.8650, 0.7611, -0.0801, 0.5277, -0.4922, 0.7140 -0.2358, -0.7466, -0.5115, -0.8413, -0.3943, 0.4533 0.4834, 0.2300, 0.3448, -0.9832, 0.3568, 0.1360 -0.6502, -0.6300, 0.6885, 0.9652, 0.8275, 0.3046 -0.3053, 0.5604, 0.0929, 0.6329, -0.0325, 0.4756 -0.7995, 0.0740, -0.2680, 0.2086, 0.9176, 0.4565 -0.2144, -0.2141, 0.5813, 0.2902, -0.2122, 0.4119 -0.7278, -0.0987, -0.3312, -0.5641, 0.8515, 0.4438 0.3793, 0.1976, 0.4933, 0.0839, 0.4011, 0.1905 -0.8568, 0.9573, -0.5272, 0.3212, -0.8207, 0.7415 -0.5785, 0.0056, -0.7901, -0.2223, 0.0760, 0.5551 0.0735, -0.2188, 0.3925, 0.3570, 0.3746, 0.2191 0.1230, -0.2838, 0.2262, 0.8715, 0.1938, 0.2878 0.4792, -0.9248, 0.5295, 0.0366, -0.9894, 0.3149 -0.4456, 0.0697, 0.5359, -0.8938, 0.0981, 0.3879 0.8629, -0.8505, -0.4464, 0.8385, 0.5300, 0.1769 0.1995, 0.6659, 0.7921, 0.9454, 0.9970, 0.2330 -0.0249, -0.3066, -0.2927, -0.4923, 0.8220, 0.2437 0.4513, -0.9481, -0.0770, -0.4374, -0.9421, 0.2879 -0.3405, 0.5931, -0.3507, -0.3842, 0.8562, 0.3987 0.9538, 0.0471, 0.9039, 0.7760, 0.0361, 0.1706 -0.0887, 0.2104, 0.9808, 0.5478, -0.3314, 0.4128 -0.8220, -0.6302, 0.0537, -0.1658, 0.6013, 0.4306 -0.4123, -0.2880, 0.9074, -0.0461, -0.4435, 0.5144 0.0060, 0.2867, -0.7775, 0.5161, 0.7039, 0.3599 -0.7968, -0.5484, 0.9426, -0.4308, 0.8148, 0.2979 0.7811, 0.8450, -0.6877, 0.7594, 0.2640, 0.2362 -0.6802, -0.1113, -0.8325, -0.6694, -0.6056, 0.6544 0.3821, 0.1476, 0.7466, -0.5107, 0.2592, 0.1648 0.7265, 0.9683, -0.9803, -0.4943, -0.5523, 0.2454 -0.9049, -0.9797, -0.0196, -0.9090, -0.4433, 0.6447 -0.4607, 0.1811, -0.2389, 0.4050, -0.0078, 0.5229 0.2664, -0.2932, -0.4259, -0.7336, 0.8742, 0.1834 -0.4507, 0.1029, -0.6294, -0.1158, -0.6294, 0.6081 0.8948, -0.0124, 0.9278, 0.2899, -0.0314, 0.1534 -0.1323, -0.8813, -0.0146, -0.0697, 0.6135, 0.2386

.NET Test Automation Recipes
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