Gaussian Process Regression From Scratch Using C# – Updated

One Sunday morning, I realized that it had been many months since I last looked at Gaussian process regression (GPR) from scratch using C#. So I decided to update my demo.

The goal of a machine learning regression system is to predict a single numeric value. Common techniques include linear regression, quadratic regression, nearest neighbors regression, tree-based regression (random forest, gradient boosting, and others), kernel ridge regression, and neural network regression.

GPR is complicated. You must supply GPR with a kernel function that compares two training item vectors for similarity. The most common kernel function for GPR is the radial basis function (RBF) kernel.

For my C# demo I used the default kernel from the scikit-learn library GaussianProcessRegressor module, which is a constant times the sigma version of RBF. Somewhat annoyingly, there are two common forms for RBF. The first version is rbf(x1, x2) = -gamma * ||x1 – x2|| where gamma is a constant and the || indicates squared Euclidean distance between vectors x1 and x2.

The second form of RBF is rbf(x1, x2) = -1 * ||x1 – x2|| / (2 * sigma^2) where sigma is a constant. The scikit library uses this version and calls sigma “length_scale”.

The two RBF versions are really the same if you observe that gamma = 1 / (2 * sigma^2), and sigma = sqrt( 1 / (2 * gamma)). The scikit GPR uses the sigma version of RBF, with a default value of 1.0. And to make things slightly more complicated, the default version of scikit GPR multiplies RBF by a constant with default value = 1.0.

For my C# GPR demo, I used RBF with sigma = 2.24, a value which I found by doing some trial and error experimentation.

GPR also requires a regularization parameter, often called alpha. I used a value of 0.001, again found by experimentation.

For my demo, I used one of my standard sets of synthetic data. The data looks like:

-0.1660,  0.4406, -0.9998, -0.3953, -0.7065,  0.4840
 0.0776, -0.1616,  0.3704, -0.5911,  0.7562,  0.1568
-0.9452,  0.3409, -0.1654,  0.1174, -0.7192,  0.8054
 0.9365, -0.3732,  0.3846,  0.7528,  0.7892,  0.1345
. . . 

Begin Gaussian Process Regression
  (w/ Cholesky inverse) using C#

Loading train (200) and test (40) from file
Done

First three train X:
 -0.1660  0.4406 -0.9998 -0.3953 -0.7065
  0.0776 -0.1616  0.3704 -0.5911  0.7562
 -0.9452  0.3409 -0.1654  0.1174 -0.7192

First three train y:
  0.4840
  0.1568
  0.8054

Create and train GPR model

Setting constant theta = 1.00
Setting RBF lenScale (sigma) = 2.24
Setting alpha regularization = 0.0010
Done

Model weights:
 -4.0356  -9.3366  -8.8277 . . . 5.2312
  8.8424  -0.4802   7.0650 . . . 5.1377
. . .
 -2.0101   6.5877   1.9598 . . . 3.4652

Evaluating model
Train acc (within 0.10) = 0.9700
Test acc (within 0.10) = 0.9500

Train MSE = 0.0001
Test MSE = 0.0002

Predicting for x =
  -0.1660   0.4406  -0.9998  -0.3953  -0.7065

predicted y = 0.4880
prediction std dev = 0.0186

End demo

Each training item has an associated weight. GPR gives a predicted y value, but also gives a standard deviation value, which can be used to construct a confidence interval. But the standard deviation depends on statistical assumptions about the data, which usually cannot be guaranteed.

For model accuracy, the demo scores a prediction as correct if it’s within 10% of the true target value.

The key statements that create the GPR model are:

double theta = 1.0;      // "constant kernel"
double lenScale = 2.24;  // aka RBF sigma
double alpha = 0.001;    // regularization

GaussianProcessRegressor model = 
  new GaussianProcessRegressor(theta, lenScale, alpha);
model.Train(trainX, trainY);

I validated my demo by running the data through the scikit GaussianProcessRegressor module and got identical results.

Good fun.



The essence of machine learning regression is discovering hidden patterns in a dataset. Every issue of Playboy Magazine (except for the very first issue in December 1953) has a bunny logo. On most covers the logo is clearly visible, but some covers have the logo cleverly hidden.

Left: July 1970. The logo is disguised as one of the air bubbles near the model’s mouth.

Right: July 1971. The logo is disguised in the model’s swim suit, over her stomach.


Demo program. Replace “lt” (less than), “gt”, “lte”, “gte” with Boolean operator symbols (my blog editor chokes on symbols).

using System;
using System.IO;
using System.Collections.Generic;

namespace GaussianProcessRegression
{
  internal class GaussianProcessRegressionProgram
  {
    static void Main(string[] args)
    {
      Console.WriteLine("\nBegin Gaussian Process " +
        "Regression (w/ Cholesky inverse) using C# ");

      // 1. Load data
      Console.WriteLine("\nLoading train (200) and" +
        " test (40) from file ");
      string trainFile =
        "..\\..\\..\\Data\\synthetic_train_200.txt";
      double[][] trainX = MatUtils.MatLoad(trainFile,
        new int[] { 0, 1, 2, 3, 4 }, ',', "#");
      double[] trainY =
        MatUtils.MatToVec(MatUtils.MatLoad(trainFile,
        new int[] { 5 }, ',', "#"));

      string testFile =
        "..\\..\\..\\Data\\synthetic_test_40.txt";
      double[][] testX = MatUtils.MatLoad(testFile,
        new int[] { 0, 1, 2, 3, 4 }, ',', "#");
      double[] testY =
        MatUtils.MatToVec(MatUtils.MatLoad(testFile,
        new int[] { 5 }, ',', "#"));
      Console.WriteLine("Done ");

      Console.WriteLine("\nFirst three train X: ");
      for (int i = 0; i "lt" 3; ++i)
        MatUtils.VecShow(trainX[i], 4, 8);

      Console.WriteLine("\nFirst three train y: ");
      for (int i = 0; i "lt" 3; ++i)
        Console.WriteLine(trainY[i].ToString("F4").
          PadLeft(8));

      // 2. create and train GPR model
      Console.WriteLine("\nCreate and train GPR model ");
      double theta = 1.0;    // "constant kernel"
      double lenScale = 2.24;  // 2.23607 == RBF gamma 0.1
      double alpha = 0.001;    // regularization
      Console.WriteLine("\nSetting constant theta = " +
        theta.ToString("F2"));
      Console.WriteLine("Setting RBF lenScale (sigma) = " +
        lenScale.ToString("F2"));
      Console.WriteLine("Setting alpha regularization = " +
        alpha.ToString("F4"));

      GaussianProcessRegressor model = 
        new GaussianProcessRegressor(theta, lenScale, alpha);
      model.Train(trainX, trainY);
      Console.WriteLine("Done ");

      Console.WriteLine("\nModel weights: ");
      MatUtils.VecShow(model.wts, 4, 9);

      // 3. evaluate model
      Console.WriteLine("\nEvaluating model ");
      double trainAcc = model.Accuracy(trainX, trainY, 0.10);
      double testAcc = model.Accuracy(testX, testY, 0.10);
      Console.WriteLine("Train acc (within 0.10) = " +
        trainAcc.ToString("F4"));
      Console.WriteLine("Test acc (within 0.10) = " +
        testAcc.ToString("F4"));

      double trainMSE = model.MSE(trainX, trainY);
      double testMSE = model.MSE(testX, testY);
      Console.WriteLine("\nTrain MSE = " +
        trainMSE.ToString("F4"));
      Console.WriteLine("Test MSE = " +
        testMSE.ToString("F4"));

      // 4. use model
      double[] x = trainX[0];
      Console.WriteLine("\nPredicting for x = ");
      MatUtils.VecShow(x, 4, 9);

      double[] meanStd = model.Predict(x);
      double predY = meanStd[0];
      double std = meanStd[1];

      Console.WriteLine("\npredicted y = " +
        predY.ToString("F4"));
      Console.WriteLine("prediction std dev = " +
        std.ToString("F4"));

      Console.WriteLine("\nEnd demo ");
      Console.ReadLine();
    } // Main()

  } // Program class

  // ========================================================

  public class GaussianProcessRegressor
  {
    public double theta = 0.0;
    public double lenScale = 0.0;
    public double alpha = 0.0;
    public double[][] trainX = new double[0][]; // null-ish
    public double[] trainY = new double[0]; // null-ish
    public double[][] invCovarMat = new double[0][];
    public double[] wts = new double[0]; // one per train x

    public GaussianProcessRegressor(double theta,
      double lenScale, double alpha)
    {
      this.theta = theta;  // constant kernel
      this.lenScale = lenScale;  // RBF
      this.alpha = alpha;
    } // ctor()

    // ------------------------------------------------------

    public void Train(double[][] trainX, double[] trainY)
    {
      this.trainX = trainX;  // by ref
      this.trainY = trainY;

      double[][] covarMat =
        this.ComputeCovarMat(this.trainX, this.trainX);
      int n = covarMat.Length;
      for (int i = 0; i "lt" n; ++i)
        covarMat[i][i] += this.alpha;  // aka alpha, lambda

      this.invCovarMat =
        MatUtils.MatInverseCholesky(covarMat);

      this.wts = MatUtils.VecMatProd(trainY, invCovarMat);
    }

    // ------------------------------------------------------

    public double[][] Predict(double[][] X)
    {
      double[][] result = new double[2][];  // means, stds

      // X = to predict, X* = train X, Y* = trainY as matrix
      // means = K(X,X*)  *  inv(K(X*,X*))   *  Y*

      double[][] a =
        this.ComputeCovarMat(X, this.trainX);  // (n,200)
      double[][] b =
        MatUtils.MatProduct(a, this.invCovarMat); // (n,200)
      double[][] c = MatUtils.VecToMat(this.trainY,
        trainY.Length, 1);  //  (200,1)
      double[][] d = MatUtils.MatProduct(b, c);  // (n,1)
      double[] means = MatUtils.MatToVec(d);     // (n)

      // sigmas matrix = K(X,X) - [ a * invCoverMat * (a)T ]
      double[][] e = this.ComputeCovarMat(X, X);
      double[][] f = MatUtils.MatProduct(a, this.invCovarMat);
      double[][] g =
        MatUtils.MatProduct(f, MatUtils.MatTranspose(a));
      double[][] h = MatUtils.MatSubtract(e, g);

      int n = h.Length;
      double[] stds = new double[n]; // sqrt of diag elements
      for (int i = 0; i "lt" n; ++i)
        stds[i] = Math.Sqrt(h[i][i]);

      result[0] = means;
      result[1] = stds;
      return result;
    }

    // ------------------------------------------------------

    public double[] Predict(double[] x)
    {
      // convert x to matrix and call matrix Predict(X)
      double[] result = new double[2];  // mean at [0]
      double[][] X = MatUtils.VecToMat(x, 1, x.Length);
      double[][] results = this.Predict(X);
      result[0] = results[0][0];
      result[1] = results[1][0];
      return result;
    }

    // ------------------------------------------------------

    public double Accuracy(double[][] dataX, double[] dataY,
      double pctClose)
    {
      int numCorrect = 0; int numWrong = 0;
      // get all predictions
      double[][] results = this.Predict(dataX);

      double[] y_preds = results[0];
      for (int i = 0; i "lt" y_preds.Length; ++i)
      {
        if (Math.Abs(y_preds[i] - dataY[i])
          "lt" Math.Abs(pctClose * dataY[i]))
          numCorrect += 1;
        else
          numWrong += 1;
      }
      return (numCorrect * 1.0) / (numCorrect + numWrong);
    }

    // ------------------------------------------------------

    public double MSE(double[][] dataX, double[] dataY)
    {
      double sum = 0.0;
      int n = dataX.Length;
      for (int i = 0; i "lt" n; ++i)
      {
        double[] x = dataX[i];
        double actualY = dataY[i];
        double predY = this.Predict(x)[0]; // no std 
        sum += (actualY - predY) * (actualY - predY);
      }
      return sum / n;
    }

    // ------------------------------------------------------

    private double[][] ComputeCovarMat(double[][] X1,
      double[][] X2)
    {
      int n1 = X1.Length; int n2 = X2.Length;
      double[][] result = MatUtils.MatMake(n1, n2);
      for (int i = 0; i "lt" n1; ++i)
        for (int j = 0; j "lt" n2; ++j)
          result[i][j] = this.KernelFunc(X1[i], X2[j]);
      return result;
    }

    // ------------------------------------------------------

    private double KernelFunc(double[] x1, double[] x2)
    {
      // constant * RBF
      int dim = x1.Length;
      double sum = 0.0;  // Euclidean distance squared
      for (int i = 0; i "lt" dim; ++i)
        sum += (x1[i] - x2[i]) * (x1[i] - x2[i]);
      double term =
        -1.0 / (2 * (this.lenScale * this.lenScale));
      return this.theta * Math.Exp(sum * term);
    }

  } // class GaussianProcessRegressor

  // ========================================================

  public class MatUtils
  {
    // ------------------------------------------------------

    public static double[][] MatLoad(string fn,
      int[] usecols, char sep, string comment)
    {
      List"lt"double[]"gt" result = 
        new List"lt"double[]"gt"();
      string line = "";
      FileStream ifs = new FileStream(fn, FileMode.Open);
      StreamReader sr = new StreamReader(ifs);
      while ((line = sr.ReadLine()) != null)
      {
        if (line.StartsWith(comment) == true)
          continue;
        string[] tokens = line.Split(sep);
        List"lt"double"gt" lst = new List"lt"double"gt"();
        for (int j = 0; j "lt" usecols.Length; ++j)
          lst.Add(double.Parse(tokens[usecols[j]]));
        double[] row = lst.ToArray();
        result.Add(row);
      }
      sr.Close(); ifs.Close();
      return result.ToArray();
    }

    // ------------------------------------------------------

    public static double[] MatToVec(double[][] M)
    {
      int nRows = M.Length;
      int nCols = M[0].Length;
      double[] result = new double[nRows * nCols];
      int k = 0;
      for (int i = 0; i "lt" nRows; ++i)
        for (int j = 0; j "lt" nCols; ++j)
          result[k++] = M[i][j];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] VecToMat(double[] vec,
      int nRows, int nCols)
    {
      double[][] result = MatMake(nRows, nCols);
      int k = 0;
      for (int i = 0; i "lt" nRows; ++i)
        for (int j = 0; j "lt" nCols; ++j)
          result[i][j] = vec[k++];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatMake(int nRows, int nCols)
    {
      double[][] result = new double[nRows][];
      for (int i = 0; i "lt" nRows; ++i)
        result[i] = new double[nCols];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatProduct(double[][] A,
      double[][] B)
    {
      int aRows = A.Length;
      int aCols = A[0].Length;
      int bRows = B.Length;
      int bCols = B[0].Length;
      if (aCols != bRows)
        throw new Exception("Non-conformable matrices");

      double[][] result = MatMake(aRows, bCols);

      for (int i = 0; i "lt" aRows; ++i) // each row of A
        for (int j = 0; j "lt" bCols; ++j) // each col B
          for (int k = 0; k "lt" aCols; ++k)
            result[i][j] += A[i][k] * B[k][j];

      return result;
    }

    // ------------------------------------------------------
    
    public static double[] VecMatProd(double[] v,
      double[][] A)
    {
      // one-dim vec * two-dim mat
      int nRows = A.Length;
      int nCols = A[0].Length;
      int n = v.Length;
      if (n != nCols)
        throw new Exception("non-comform in VecMatProd");

      double[] result = new double[n];
      for (int i = 0; i "lt" n; ++i)
      {
        for (int j = 0; j "lt" nCols; ++j)
        {
          result[i] += v[j] * A[i][j];
        }
      }
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatSubtract(double[][] A,
        double[][] B)
    {
      // matA - matB
      int nRows = A.Length; int nCols = A[0].Length;
      double[][] result = MatMake(nRows, nCols);
      for (int i = 0; i "lt" nRows; ++i)
        for (int j = 0; j "lt" nCols; ++j)
          result[i][j] = A[i][j] - B[i][j];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatTranspose(double[][] M)
    {
      int nRows = M.Length; int nCols = M[0].Length;
      double[][] result = MatMake(nCols, nRows);  // note
      for (int i = 0; i "lt" nRows; ++i)
        for (int j = 0; j "lt" nCols; ++j)
          result[j][i] = M[i][j];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatCopyOf(double[][] M)
    {
      int nRows = M.Length; int nCols = M[0].Length;
      double[][] result = MatMake(nRows, nCols);
      for (int i = 0; i "lt" nRows; ++i)
        for (int j = 0; j "lt" nCols; ++j)
          result[i][j] = M[i][j];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatIdentity(int n)
    {
      double[][] result = MatMake(n, n);
      for (int i = 0; i "lt" n; ++i)
        result[i][i] = 1.0;
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatScalarMult(double[][] M,
      double u)
    {
      int nRows = M.Length; int nCols = M[0].Length;
      double[][] result = MatMake(nRows, nCols);
      for (int i = 0; i "lt" nRows; ++i)
        for (int j = 0; j "lt" nCols; ++j)
          result[i][j] = u * M[i][j];
      return result;
    }

    // ------------------------------------------------------

    public static double[][] MatInverseCholesky(double[][] A)
    {
      double[][] L = MatCholeskyDecomp(A);
      double[][] result = MatInverseFromCholeskyLower(L);
      return result;

      // ****************************************************
      // nested helpers: MatCholeskyDecomp(), 
      //   MatInverseFromCholeskyLower()
      // ****************************************************

      static double[][] MatCholeskyDecomp(double[][] M)
      {
        int n = M.Length;
        double[][] result = MatMake(n, n);  // all 0.0
        for (int i = 0; i "lt" n; ++i)
        {
          for (int j = 0; j "lte" i; ++j)
          {
            double sum = 0.0;
            for (int k = 0; k "lt" j; ++k)
              sum += result[i][k] * result[j][k];
            if (i == j)
            {
              double tmp = M[i][i] - sum;
              if (tmp "lt" 0.0)
                throw new
                Exception("MatCholesky fatal error ");
              result[i][j] = Math.Sqrt(tmp);
            }
            else
            {
              if (result[j][j] == 0.0)
                throw new
                  Exception("MatCholesky fatal error ");
              result[i][j] =
                (1.0 / result[j][j] * (M[i][j] - sum));
            }
          } // j
        } // i
        return result;
      } // MatCholeskyDecomp()

      // ****************************************************

      static double[][]
          MatInverseFromCholeskyLower(double[][] L)
      {
        // L is a lower triangular result of Cholesky decomp
        int n = L.Length;
        double[][] result = MatIdentity(n);

        for (int k = 0; k "lt" n; ++k)
        {
          for (int j = 0; j "lt" n; j++)
          {
            for (int i = 0; i "lt" k; i++)
            {
              result[k][j] -= result[i][j] * L[k][i];
            }
            result[k][j] /= L[k][k];
          }
        }

        for (int k = n - 1; k "gte" 0; --k)
        {
          for (int j = 0; j "lt" n; j++)
          {
            for (int i = k + 1; i "lt" n; i++)
            {
              result[k][j] -= result[i][j] * L[i][k];
            }
            result[k][j] /= L[k][k];
          }
        }
        return result;
      } // MatInverseFromCholeskyLower()

      // ****************************************************

    } // MatInverseCholesky()

    // ------------------------------------------------------

    public static void MatShow(double[][] M, int dec,
      int wid)
    {
      int nRows = M.Length; int nCols = M[0].Length;
      double small = 1.0 / Math.Pow(10, dec);
      for (int i = 0; i "lt" nRows; ++i)
      {
        for (int j = 0; j "lt" nCols; ++j)
        {
          double v = M[i][j];
          if (Math.Abs(v) "lt" small) v = 0.0;
          Console.Write(v.ToString("F" + dec).
            PadLeft(wid));
        }
        Console.WriteLine("");
      }
    }

    // ------------------------------------------------------

    public static void VecShow(double[] vec, int dec, int wid)
    {
      for (int i = 0; i "lt" vec.Length; ++i)
        Console.Write(vec[i].ToString("F" + dec).PadLeft(wid));
      Console.WriteLine("");
    }

    // ------------------------------------------------------

  } // class MatUtils

  // ========================================================

} // ns

Training data:

# synthetic_train_200.txt
#
-0.1660,  0.4406, -0.9998, -0.3953, -0.7065,  0.4840
 0.0776, -0.1616,  0.3704, -0.5911,  0.7562,  0.1568
-0.9452,  0.3409, -0.1654,  0.1174, -0.7192,  0.8054
 0.9365, -0.3732,  0.3846,  0.7528,  0.7892,  0.1345
-0.8299, -0.9219, -0.6603,  0.7563, -0.8033,  0.7955
 0.0663,  0.3838, -0.3690,  0.3730,  0.6693,  0.3206
-0.9634,  0.5003,  0.9777,  0.4963, -0.4391,  0.7377
-0.1042,  0.8172, -0.4128, -0.4244, -0.7399,  0.4801
-0.9613,  0.3577, -0.5767, -0.4689, -0.0169,  0.6861
-0.7065,  0.1786,  0.3995, -0.7953, -0.1719,  0.5569
 0.3888, -0.1716, -0.9001,  0.0718,  0.3276,  0.2500
 0.1731,  0.8068, -0.7251, -0.7214,  0.6148,  0.3297
-0.2046, -0.6693,  0.8550, -0.3045,  0.5016,  0.2129
 0.2473,  0.5019, -0.3022, -0.4601,  0.7918,  0.2613
-0.1438,  0.9297,  0.3269,  0.2434, -0.7705,  0.5171
 0.1568, -0.1837, -0.5259,  0.8068,  0.1474,  0.3307
-0.9943,  0.2343, -0.3467,  0.0541,  0.7719,  0.5581
 0.2467, -0.9684,  0.8589,  0.3818,  0.9946,  0.1092
-0.6553, -0.7257,  0.8652,  0.3936, -0.8680,  0.7018
 0.8460,  0.4230, -0.7515, -0.9602, -0.9476,  0.1996
-0.9434, -0.5076,  0.7201,  0.0777,  0.1056,  0.5664
 0.9392,  0.1221, -0.9627,  0.6013, -0.5341,  0.1533
 0.6142, -0.2243,  0.7271,  0.4942,  0.1125,  0.1661
 0.4260,  0.1194, -0.9749, -0.8561,  0.9346,  0.2230
 0.1362, -0.5934, -0.4953,  0.4877, -0.6091,  0.3810
 0.6937, -0.5203, -0.0125,  0.2399,  0.6580,  0.1460
-0.6864, -0.9628, -0.8600, -0.0273,  0.2127,  0.5387
 0.9772,  0.1595, -0.2397,  0.1019,  0.4907,  0.1611
 0.3385, -0.4702, -0.8673, -0.2598,  0.2594,  0.2270
-0.8669, -0.4794,  0.6095, -0.6131,  0.2789,  0.4700
 0.0493,  0.8496, -0.4734, -0.8681,  0.4701,  0.3516
 0.8639, -0.9721, -0.5313,  0.2336,  0.8980,  0.1412
 0.9004,  0.1133,  0.8312,  0.2831, -0.2200,  0.1782
 0.0991,  0.8524,  0.8375, -0.2102,  0.9265,  0.2150
-0.6521, -0.7473, -0.7298,  0.0113, -0.9570,  0.7422
 0.6190, -0.3105,  0.8802,  0.1640,  0.7577,  0.1056
 0.6895,  0.8108, -0.0802,  0.0927,  0.5972,  0.2214
 0.1982, -0.9689,  0.1870, -0.1326,  0.6147,  0.1310
-0.3695,  0.7858,  0.1557, -0.6320,  0.5759,  0.3773
-0.1596,  0.3581,  0.8372, -0.9992,  0.9535,  0.2071
-0.2468,  0.9476,  0.2094,  0.6577,  0.1494,  0.4132
 0.1737,  0.5000,  0.7166,  0.5102,  0.3961,  0.2611
 0.7290, -0.3546,  0.3416, -0.0983, -0.2358,  0.1332
-0.3652,  0.2438, -0.1395,  0.9476,  0.3556,  0.4170
-0.6029, -0.1466, -0.3133,  0.5953,  0.7600,  0.4334
-0.4596, -0.4953,  0.7098,  0.0554,  0.6043,  0.2775
 0.1450,  0.4663,  0.0380,  0.5418,  0.1377,  0.2931
-0.8636, -0.2442, -0.8407,  0.9656, -0.6368,  0.7429
 0.6237,  0.7499,  0.3768,  0.1390, -0.6781,  0.2185
-0.5499,  0.1850, -0.3755,  0.8326,  0.8193,  0.4399
-0.4858, -0.7782, -0.6141, -0.0008,  0.4572,  0.4197
 0.7033, -0.1683,  0.2334, -0.5327, -0.7961,  0.1776
 0.0317, -0.0457, -0.6947,  0.2436,  0.0880,  0.3345
 0.5031, -0.5559,  0.0387,  0.5706, -0.9553,  0.3107
-0.3513,  0.7458,  0.6894,  0.0769,  0.7332,  0.3170
 0.2205,  0.5992, -0.9309,  0.5405,  0.4635,  0.3532
-0.4806, -0.4859,  0.2646, -0.3094,  0.5932,  0.3202
 0.9809, -0.3995, -0.7140,  0.8026,  0.0831,  0.1600
 0.9495,  0.2732,  0.9878,  0.0921,  0.0529,  0.1289
-0.9476, -0.6792,  0.4913, -0.9392, -0.2669,  0.5966
 0.7247,  0.3854,  0.3819, -0.6227, -0.1162,  0.1550
-0.5922, -0.5045, -0.4757,  0.5003, -0.0860,  0.5863
-0.8861,  0.0170, -0.5761,  0.5972, -0.4053,  0.7301
 0.6877, -0.2380,  0.4997,  0.0223,  0.0819,  0.1404
 0.9189,  0.6079, -0.9354,  0.4188, -0.0700,  0.1907
-0.1428, -0.7820,  0.2676,  0.6059,  0.3936,  0.2790
 0.5324, -0.3151,  0.6917, -0.1425,  0.6480,  0.1071
-0.8432, -0.9633, -0.8666, -0.0828, -0.7733,  0.7784
-0.9444,  0.5097, -0.2103,  0.4939, -0.0952,  0.6787
-0.0520,  0.6063, -0.1952,  0.8094, -0.9259,  0.4836
 0.5477, -0.7487,  0.2370, -0.9793,  0.0773,  0.1241
 0.2450,  0.8116,  0.9799,  0.4222,  0.4636,  0.2355
 0.8186, -0.1983, -0.5003, -0.6531, -0.7611,  0.1511
-0.4714,  0.6382, -0.3788,  0.9648, -0.4667,  0.5950
 0.0673, -0.3711,  0.8215, -0.2669, -0.1328,  0.2677
-0.9381,  0.4338,  0.7820, -0.9454,  0.0441,  0.5518
-0.3480,  0.7190,  0.1170,  0.3805, -0.0943,  0.4724
-0.9813,  0.1535, -0.3771,  0.0345,  0.8328,  0.5438
-0.1471, -0.5052, -0.2574,  0.8637,  0.8737,  0.3042
-0.5454, -0.3712, -0.6505,  0.2142, -0.1728,  0.5783
 0.6327, -0.6297,  0.4038, -0.5193,  0.1484,  0.1153
-0.5424,  0.3282, -0.0055,  0.0380, -0.6506,  0.6613
 0.1414,  0.9935,  0.6337,  0.1887,  0.9520,  0.2540
-0.9351, -0.8128, -0.8693, -0.0965, -0.2491,  0.7353
 0.9507, -0.6640,  0.9456,  0.5349,  0.6485,  0.1059
-0.0462, -0.9737, -0.2940, -0.0159,  0.4602,  0.2606
-0.0627, -0.0852, -0.7247, -0.9782,  0.5166,  0.2977
 0.0478,  0.5098, -0.0723, -0.7504, -0.3750,  0.3335
 0.0090,  0.3477,  0.5403, -0.7393, -0.9542,  0.4415
-0.9748,  0.3449,  0.3736, -0.1015,  0.8296,  0.4358
 0.2887, -0.9895, -0.0311,  0.7186,  0.6608,  0.2057
 0.1570, -0.4518,  0.1211,  0.3435, -0.2951,  0.3244
 0.7117, -0.6099,  0.4946, -0.4208,  0.5476,  0.1096
-0.2929, -0.5726,  0.5346, -0.3827,  0.4665,  0.2465
 0.4889, -0.5572, -0.5718, -0.6021, -0.7150,  0.2163
-0.7782,  0.3491,  0.5996, -0.8389, -0.5366,  0.6516
-0.5847,  0.8347,  0.4226,  0.1078, -0.3910,  0.6134
 0.8469,  0.4121, -0.0439, -0.7476,  0.9521,  0.1571
-0.6803, -0.5948, -0.1376, -0.1916, -0.7065,  0.7156
 0.2878,  0.5086, -0.5785,  0.2019,  0.4979,  0.2980
 0.2764,  0.1943, -0.4090,  0.4632,  0.8906,  0.2960
-0.8877,  0.6705, -0.6155, -0.2098, -0.3998,  0.7107
-0.8398,  0.8093, -0.2597,  0.0614, -0.0118,  0.6502
-0.8476,  0.0158, -0.4769, -0.2859, -0.7839,  0.7715
 0.5751, -0.7868,  0.9714, -0.6457,  0.1448,  0.1175
 0.4802, -0.7001,  0.1022, -0.5668,  0.5184,  0.1090
 0.4458, -0.6469,  0.7239, -0.9604,  0.7205,  0.0779
 0.5175,  0.4339,  0.9747, -0.4438, -0.9924,  0.2879
 0.8678,  0.7158,  0.4577,  0.0334,  0.4139,  0.1678
 0.5406,  0.5012,  0.2264, -0.1963,  0.3946,  0.2088
-0.9938,  0.5498,  0.7928, -0.5214, -0.7585,  0.7687
 0.7661,  0.0863, -0.4266, -0.7233, -0.4197,  0.1466
 0.2277, -0.3517, -0.0853, -0.1118,  0.6563,  0.1767
 0.3499, -0.5570, -0.0655, -0.3705,  0.2537,  0.1632
 0.7547, -0.1046,  0.5689, -0.0861,  0.3125,  0.1257
 0.8186,  0.2110,  0.5335,  0.0094, -0.0039,  0.1391
 0.6858, -0.8644,  0.1465,  0.8855,  0.0357,  0.1845
-0.4967,  0.4015,  0.0805,  0.8977,  0.2487,  0.4663
 0.6760, -0.9841,  0.9787, -0.8446, -0.3557,  0.1509
-0.1203, -0.4885,  0.6054, -0.0443, -0.7313,  0.4854
 0.8557,  0.7919, -0.0169,  0.7134, -0.1628,  0.2002
 0.0115, -0.6209,  0.9300, -0.4116, -0.7931,  0.4052
-0.7114, -0.9718,  0.4319,  0.1290,  0.5892,  0.3661
 0.3915,  0.5557, -0.1870,  0.2955, -0.6404,  0.2954
-0.3564, -0.6548, -0.1827, -0.5172, -0.1862,  0.4622
 0.2392, -0.4959,  0.5857, -0.1341, -0.2850,  0.2470
-0.3394,  0.3947, -0.4627,  0.6166, -0.4094,  0.5325
 0.7107,  0.7768, -0.6312,  0.1707,  0.7964,  0.2757
-0.1078,  0.8437, -0.4420,  0.2177,  0.3649,  0.4028
-0.3139,  0.5595, -0.6505, -0.3161, -0.7108,  0.5546
 0.4335,  0.3986,  0.3770, -0.4932,  0.3847,  0.1810
-0.2562, -0.2894, -0.8847,  0.2633,  0.4146,  0.4036
 0.2272,  0.2966, -0.6601, -0.7011,  0.0284,  0.2778
-0.0743, -0.1421, -0.0054, -0.6770, -0.3151,  0.3597
-0.4762,  0.6891,  0.6007, -0.1467,  0.2140,  0.4266
-0.4061,  0.7193,  0.3432,  0.2669, -0.7505,  0.6147
-0.0588,  0.9731,  0.8966,  0.2902, -0.6966,  0.4955
-0.0627, -0.1439,  0.1985,  0.6999,  0.5022,  0.3077
 0.1587,  0.8494, -0.8705,  0.9827, -0.8940,  0.4263
-0.7850,  0.2473, -0.9040, -0.4308, -0.8779,  0.7199
 0.4070,  0.3369, -0.2428, -0.6236,  0.4940,  0.2215
-0.0242,  0.0513, -0.9430,  0.2885, -0.2987,  0.3947
-0.5416, -0.1322, -0.2351, -0.0604,  0.9590,  0.3683
 0.1055,  0.7783, -0.2901, -0.5090,  0.8220,  0.2984
-0.9129,  0.9015,  0.1128, -0.2473,  0.9901,  0.4776
-0.9378,  0.1424, -0.6391,  0.2619,  0.9618,  0.5368
 0.7498, -0.0963,  0.4169,  0.5549, -0.0103,  0.1614
-0.2612, -0.7156,  0.4538, -0.0460, -0.1022,  0.3717
 0.7720,  0.0552, -0.1818, -0.4622, -0.8560,  0.1685
-0.4177,  0.0070,  0.9319, -0.7812,  0.3461,  0.3052
-0.0001,  0.5542, -0.7128, -0.8336, -0.2016,  0.3803
 0.5356, -0.4194, -0.5662, -0.9666, -0.2027,  0.1776
-0.2378,  0.3187, -0.8582, -0.6948, -0.9668,  0.5474
-0.1947, -0.3579,  0.1158,  0.9869,  0.6690,  0.2992
 0.3992,  0.8365, -0.9205, -0.8593, -0.0520,  0.3154
-0.0209,  0.0793,  0.7905, -0.1067,  0.7541,  0.1864
-0.4928, -0.4524, -0.3433,  0.0951, -0.5597,  0.6261
-0.8118,  0.7404, -0.5263, -0.2280,  0.1431,  0.6349
 0.0516, -0.8480,  0.7483,  0.9023,  0.6250,  0.1959
-0.3212,  0.1093,  0.9488, -0.3766,  0.3376,  0.2735
-0.3481,  0.5490, -0.3484,  0.7797,  0.5034,  0.4379
-0.5785, -0.9170, -0.3563, -0.9258,  0.3877,  0.4121
 0.3407, -0.1391,  0.5356,  0.0720, -0.9203,  0.3458
-0.3287, -0.8954,  0.2102,  0.0241,  0.2349,  0.3247
-0.1353,  0.6954, -0.0919, -0.9692,  0.7461,  0.3338
 0.9036, -0.8982, -0.5299, -0.8733, -0.1567,  0.1187
 0.7277, -0.8368, -0.0538, -0.7489,  0.5458,  0.0830
 0.9049,  0.8878,  0.2279,  0.9470, -0.3103,  0.2194
 0.7957, -0.1308, -0.5284,  0.8817,  0.3684,  0.2172
 0.4647, -0.4931,  0.2010,  0.6292, -0.8918,  0.3371
-0.7390,  0.6849,  0.2367,  0.0626, -0.5034,  0.7039
-0.1567, -0.8711,  0.7940, -0.5932,  0.6525,  0.1710
 0.7635, -0.0265,  0.1969,  0.0545,  0.2496,  0.1445
 0.7675,  0.1354, -0.7698, -0.5460,  0.1920,  0.1728
-0.5211, -0.7372, -0.6763,  0.6897,  0.2044,  0.5217
 0.1913,  0.1980,  0.2314, -0.8816,  0.5006,  0.1998
 0.8964,  0.0694, -0.6149,  0.5059, -0.9854,  0.1825
 0.1767,  0.7104,  0.2093,  0.6452,  0.7590,  0.2832
-0.3580, -0.7541,  0.4426, -0.1193, -0.7465,  0.5657
-0.5996,  0.5766, -0.9758, -0.3933, -0.9572,  0.6800
 0.9950,  0.1641, -0.4132,  0.8579,  0.0142,  0.2003
-0.4717, -0.3894, -0.2567, -0.5111,  0.1691,  0.4266
 0.3917, -0.8561,  0.9422,  0.5061,  0.6123,  0.1212
-0.0366, -0.1087,  0.3449, -0.1025,  0.4086,  0.2475
 0.3633,  0.3943,  0.2372, -0.6980,  0.5216,  0.1925
-0.5325, -0.6466, -0.2178, -0.3589,  0.6310,  0.3568
 0.2271,  0.5200, -0.1447, -0.8011, -0.7699,  0.3128
 0.6415,  0.1993,  0.3777, -0.0178, -0.8237,  0.2181
-0.5298, -0.0768, -0.6028, -0.9490,  0.4588,  0.4356
 0.6870, -0.1431,  0.7294,  0.3141,  0.1621,  0.1632
-0.5985,  0.0591,  0.7889, -0.3900,  0.7419,  0.2945
 0.3661,  0.7984, -0.8486,  0.7572, -0.6183,  0.3449
 0.6995,  0.3342, -0.3113, -0.6972,  0.2707,  0.1712
 0.2565,  0.9126,  0.1798, -0.6043, -0.1413,  0.2893
-0.3265,  0.9839, -0.2395,  0.9854,  0.0376,  0.4770
 0.2690, -0.1722,  0.9818,  0.8599, -0.7015,  0.3954
-0.2102, -0.0768,  0.1219,  0.5607, -0.0256,  0.3949
 0.8216, -0.9555,  0.6422, -0.6231,  0.3715,  0.0801
-0.2896,  0.9484, -0.7545, -0.6249,  0.7789,  0.4370
-0.9985, -0.5448, -0.7092, -0.5931,  0.7926,  0.5402

Test data:

# synthetic_test_40.txt
#
 0.7462,  0.4006, -0.0590,  0.6543, -0.0083,  0.1935
 0.8495, -0.2260, -0.0142, -0.4911,  0.7699,  0.1078
-0.2335, -0.4049,  0.4352, -0.6183, -0.7636,  0.5088
 0.1810, -0.5142,  0.2465,  0.2767, -0.3449,  0.3136
-0.8650,  0.7611, -0.0801,  0.5277, -0.4922,  0.7140
-0.2358, -0.7466, -0.5115, -0.8413, -0.3943,  0.4533
 0.4834,  0.2300,  0.3448, -0.9832,  0.3568,  0.1360
-0.6502, -0.6300,  0.6885,  0.9652,  0.8275,  0.3046
-0.3053,  0.5604,  0.0929,  0.6329, -0.0325,  0.4756
-0.7995,  0.0740, -0.2680,  0.2086,  0.9176,  0.4565
-0.2144, -0.2141,  0.5813,  0.2902, -0.2122,  0.4119
-0.7278, -0.0987, -0.3312, -0.5641,  0.8515,  0.4438
 0.3793,  0.1976,  0.4933,  0.0839,  0.4011,  0.1905
-0.8568,  0.9573, -0.5272,  0.3212, -0.8207,  0.7415
-0.5785,  0.0056, -0.7901, -0.2223,  0.0760,  0.5551
 0.0735, -0.2188,  0.3925,  0.3570,  0.3746,  0.2191
 0.1230, -0.2838,  0.2262,  0.8715,  0.1938,  0.2878
 0.4792, -0.9248,  0.5295,  0.0366, -0.9894,  0.3149
-0.4456,  0.0697,  0.5359, -0.8938,  0.0981,  0.3879
 0.8629, -0.8505, -0.4464,  0.8385,  0.5300,  0.1769
 0.1995,  0.6659,  0.7921,  0.9454,  0.9970,  0.2330
-0.0249, -0.3066, -0.2927, -0.4923,  0.8220,  0.2437
 0.4513, -0.9481, -0.0770, -0.4374, -0.9421,  0.2879
-0.3405,  0.5931, -0.3507, -0.3842,  0.8562,  0.3987
 0.9538,  0.0471,  0.9039,  0.7760,  0.0361,  0.1706
-0.0887,  0.2104,  0.9808,  0.5478, -0.3314,  0.4128
-0.8220, -0.6302,  0.0537, -0.1658,  0.6013,  0.4306
-0.4123, -0.2880,  0.9074, -0.0461, -0.4435,  0.5144
 0.0060,  0.2867, -0.7775,  0.5161,  0.7039,  0.3599
-0.7968, -0.5484,  0.9426, -0.4308,  0.8148,  0.2979
 0.7811,  0.8450, -0.6877,  0.7594,  0.2640,  0.2362
-0.6802, -0.1113, -0.8325, -0.6694, -0.6056,  0.6544
 0.3821,  0.1476,  0.7466, -0.5107,  0.2592,  0.1648
 0.7265,  0.9683, -0.9803, -0.4943, -0.5523,  0.2454
-0.9049, -0.9797, -0.0196, -0.9090, -0.4433,  0.6447
-0.4607,  0.1811, -0.2389,  0.4050, -0.0078,  0.5229
 0.2664, -0.2932, -0.4259, -0.7336,  0.8742,  0.1834
-0.4507,  0.1029, -0.6294, -0.1158, -0.6294,  0.6081
 0.8948, -0.0124,  0.9278,  0.2899, -0.0314,  0.1534
-0.1323, -0.8813, -0.0146, -0.0697,  0.6135,  0.2386
This entry was posted in Machine Learning. Bookmark the permalink.

Leave a Reply